<div class="content-intro"><p>Hey there! <br>We’re <a href="https://feverup.com/">Fever</a>, the world’s leading tech platform for culture and live entertainment.</p> <p>Our mission? To democratize access to culture and entertainment. With our proprietary cutting-edge technology and data-driven approach, we’re revolutionizing the way people engage with live entertainment. <br><br>Every month, our platform inspires over 300 million people in +55 countries (and counting) to discover unforgettable experiences while also empowering event creators with our data and technology, helping them scale, innovate, and enhance their events to reach new audiences. </p> <p>Our results? We’ve teamed up with major industry leaders like Netflix, F.C. Barcelona, and Primavera Sound, presented international award-winning experiences, and are backed by several leading global investors! Impressive, right? </p> <p>To achieve our mission, we are looking for bar-raisers with a hands-on mindset who are eager to help shape the future of entertainment!<br><br>Ready to be part of the experience? </p> <p>Now, let’s discuss this role and what you will do to help achieve Fever’s mission.</p></div><h2>About the role</h2> <p>We're looking for a <strong>Product Design Lead </strong>to own design quality and team growth for one of our core product areas, working with a team of product designers. <br><br>You'll bring deep experience designing consumer-facing products. Some of the work here also touches partner-facing surfaces, so experience designing for a business or professional user (even if that wasn't your primary focus) will help. What matters most is how you own outcomes and raise the bar for the team.<br><br>You'll manage that team while staying close to the work, stepping in directly on the hardest design problems the team faces, rather than carrying a delivery workload of your own. You'll be the person your team and your peers in Product and Engineering point to when they need a clear read on whether something is good enough to ship and on how the experience will be taken to the next level.</p> <h3><strong>What you’ll do</strong></h3> <p><strong>Tackle challenging design problems</strong></p> <ul> <li>Step in on the most ambiguous or highest-stakes problems (zero-to-one work, cross-surface conflicts, anything too undefined for a single designer to own alone).</li> <li>Turn ambiguity into direction the team can execute against, rather than executing it yourself.</li> <li>Partner with Product and Engineering leadership on tradeoffs that span more than one squad or one designer's scope.</li> <li>Set the standard for design quality through the judgment you bring to hard problems, not by owning a piece of the delivery pipeline.</li> <li>Know when AI speeds up a hard problem and when it doesn't, and critically assess AI-generated output with the same rigor you'd apply to any other proposed solution.</li> <li>Help your team build that same judgment in their own workflow.</li> </ul> <p><strong>Lead and grow a team of designers</strong></p> <ul> <li>Set the craft bar for your surface and hold the line on it: your reports' output reflects your standard, not just their own judgment. This includes their performance, growth, and career development against that bar.</li> <li>Run regular design reviews and give feedback that's specific enough to act on.</li> <li>Mentor designers on craft, problem framing, and how to operate in ambiguity.</li> <li>Balance time spent on the team's hardest problems with the time your team needs from you day to day.</li> </ul> <p><strong>Raise the quality bar across the team</strong></p> <ul> <li>Bring structure to problem framing before anyone jumps to UI.</li> <li>Push for measurable outcomes and clear success metrics on every project.</li> <li>Improve requirement quality with Product and reduce rework.</li> <li>Elevate the level of critique and design discussion within the team.</li> <li>Be the design voice in cross-functional conversations where quality, scope, or timeline get traded off — with Product and Engineering leads on your surface, and with stakeholders elsewhere in the org when the work touches them.</li> </ul> <p><strong>Design with systems in mind</strong></p> <ul> <li>Ensure your team designs with reusable components and scalable patterns</li> <li>Reduce inconsistencies and UX debt across the areas you and your team own.</li> <li>Collaborate with engineers to protect system integrity as the product grows.</li> <li>Propose improvements to shared components, documentation, and usage standards.</li> </ul> <h2><strong>About You</strong></h2> <h3><span style="font-size: 10pt;"><strong>Basic Qualifications</strong></span></h3> <ul> <li>Track record of holding a quality bar under pressure from stakeholders who wanted to ship faster or cheaper.</li> <li>Extensive experience in product design, including relevant experience as a design lead managing a team of designers.</li> <li>Proven track of the work you've shipped and how you've managed a team of high performing designers.</li> <li>Comfort operating close to hard design problems without owning a delivery pipeline yourself.</li> <li>Deep experience in consumer-facing (B2C) product design. Some exposure to partner- or business-facing (B2B) work