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Software Engineer - Simulations (I,II,III)

lodestarspace · Los Angeles, US · Los Angeles, California, United States
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<h3>About Lodestar</h3> <p>Lodestar's mission is to develop the first "Protect and Defend" capability for high-value space assets in orbit. Our flagship product<span class="Apple-converted-space"> </span><em>MITHRIL</em><span class="Apple-converted-space"> </span>is the critical hardware & software necessary to augment any off-the-shelf spacecraft with the ability to autonomously detect, characterise, and reversibly neutralise orbital threats. By building on the proven space heritage of our best-in-class satellite-bus partners and fully integrating<span class="Apple-converted-space"> </span><em>MITHRIL</em><span class="Apple-converted-space"> </span>as a single platform, we deliver a fully autonomous end-to-end protection spacecraft service.</p> <hr> <h3><strong>About the Job</strong></h3> <p>At Lodestar, as a <strong>Software Engineer: Simulation</strong>, you'll build the environment in which <em>MITHRIL</em> is developed, tested and proven. Every autonomy behaviour we fly is validated in simulation first, which makes the simulator one of the highest-leverage pieces of software in the company: if it isn't faithful, nothing downstream can be trusted.</p> <p>You'll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You'll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why.</p> <p>We proudly have an "extreme ownership" oriented engineering culture.</p> <hr> <h3><strong>What You’ll Do</strong></h3> <ul> <li>Build and extend the mission simulation environment that Lodestar's autonomy stack is developed and validated against</li> <li>Develop high-fidelity sensor and environment models - electro-optical cameras, orbital lighting and illumination</li> <li>Build software-in-the-loop and hardware-in-the-loop test benches so that flight software can be trialed against realistic simulated missions </li> <li>Design distributed simulation services to run mission scenarios at scale</li> <li>Own the internal simulation tooling, telemetry, and regression frameworks</li> </ul> <hr> <h3><strong>Basic Qualifications</strong></h3> <p><strong>We are hiring this role at three levels. All levels require a Bachelor's or Master's degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience.</strong></p> <p><strong>Software Engineer I</strong></p> <ul> <li>0–2 years of professional experience in simulation, robotics, games. Can also include Internships and research placements.</li> <li>Working proficiency in C++ and Python</li> <li>Exposure to ROS 2 in an academic, research, or professional setting</li> <li>Understanding of multithreading fundamentals - threads, synchronization primitives, race conditions</li> <li>Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics simulation tooling</li> <li>Comfortable developing in Linux and with containerised workflows (Docker)</li> </ul> <p><strong>Software Engineer II</strong></p> <ul> <li>2–5 years of industry experience building simulation, robotics, or games.</li> <li>Strong modern C++ (C++17 or later) alongside Python</li> <li>Production experience with ROS 2 - node design, DDS middleware, message passing, launch and configuration management</li> <li>Hands-on SIL and/or HIL experience: building test harnesses and integrating real vehicle or flight software against simulated sensors and actuators</li> <li>Experience with Unreal Engine for sensor or environment simulation, or equivalent depth in Unity, Isaac Sim, or Gazebo</li> <li>Experience designing distributed services - inter-process communication, message transport, and orchestration across multiple machines</li> <li>Demonstrated multithreaded and concurrent programming in a real-time or soft-real-time context</li> </ul> <p><strong>Software Engineer III</strong></p> <ul> <li>6+ years of industry experience, including end-to-end ownership of a simulation stack or a major simulation subsystem</li> <li>Track record architecting simulation infrastructure - deciding what to model at what fidelity, and defending those trade-offs to engineering stakeholders</li> <li>Depth in real-time distributed system design: determinism, time synchronisation, clock management, and reproducibility across nodes</li> <li>Experience standing up HIL benches or SIL pipelines from scratch, including CI integration and automated regression testing</li> <li>Experience mentoring engineers and setting technical direction across team boundaries</li> <li>Comfortable deriving requirements from first principles</li> </ul> <p> </p> <hr> <h3><strong>Preferred Skills & Experience</strong></h3> <ul> <li>Familiarity with orbital mechanics and Basilisk </li> <li>Experience with physics engines and rigid-body dynamics</li> <li>Sensor modelling experience across electro-optical, LIDAR, RADAR, or RF sensors</li> <li>Experience with GPU rendering pipelines or CUDA fo

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