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Senior Graphics Programmer

2k · Montréal, Quebec, Canada · Montréal, Quebec, Canada · Novato, California, United States
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<p style="line-height: 1.5; text-align: justify;"> </p> <p style="line-height: 1.5; text-align: justify;"> </p> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;">As a Senior Graphics Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.</span></p> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;"><strong>What You’ll Do:</strong><strong><br></strong></span></p> <ul style="text-align: justify;"> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Execute creative technical solutions based on concept art and art direction. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Translate Art direction into rendering code, shaders and systems. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Create new tools and efficient pipelines for content production. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Debug visual and performance issues related to rendering.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Effectively communicate with artists towards performant solutions. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Mentor junior programmers.</span></li> </ul> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;"><strong>What We’ll Do Together:</strong></span></p> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;">At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.</span></p> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;"><strong>Skills & Experiences:</strong></span></p> <ul style="text-align: justify;"> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Bachelor’s degree in Computer Science or related discipline.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">5+ years industry or related experience.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Experience shipping at least one AAA console and/or PC game.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Previous experience working in a senior role as a Graphics or Rendering Programmer.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Strong 3D Math skills.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Strong C/C++ experience.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Experience using graphics debugging tools and performance profiling.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Strong understanding and familiarity with current Unreal Engine technology desired.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.</span></li> </ul> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;"><strong>Who You Are:</strong></span></p> <ul style="text-align: justify;"> <li style="font-size: 12pt;"><span style="font-size: 12pt;">A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">A persistent and self-motivated person with a proactive mindset.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;"&g

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