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Economy Game Designer (World of Warships, PC)

wargamingen · Nicosia · Beograd, Stari Grad, Serbia
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<h3><strong><img style="max-width: 100%;" src="https://wargaming.com/media/ckeditor_uploads/2025/08/26/Banner-SM-648%20x%20211-Version300ppi.png" alt="" width="648"></strong></h3> <h3><strong>Job Overview</strong></h3> <p></p> <p>Wargaming is looking for an <strong>Economy Game Designer</strong> to join the<strong> Meta Game Design</strong> team working on<strong> World of Warships.</strong> </p> <p>In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics. </p> <p>You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions. </p> <h3><strong>What will you do?</strong></h3> <ul> <li>Design and balance rewards and progression for LiveOps events focused on player activity and engagement. </li> <li>Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy. </li> <li>Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy. </li> <li>Analyze the impact of new features, events, and economic changes on player behavior and key product metrics. </li> <li>Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior. </li> <li>Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention. </li> <li>Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships. </li> <li>Build economic models, simulations, and calculations to validate design assumptions and balance parameters. </li> <li>Define economic rules and configurations and maintain clear design documentation. </li> <li>Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs. </li> <li>Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis. </li> </ul> <h3><strong>What are we looking for?</strong></h3> <ul> <li>Professional experience in Game Design, Economy Design, Systems Design, or a similar role. </li> <li>Good understanding of game economies, progression systems, rewards, resource flows, and player motivation. </li> <li>Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters. </li> <li>Experience using spreadsheets to perform calculations, build balance models, and work with game economy data. </li> <li>Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization. </li> <li>Experience with game analytics and BI tools, including the ability to define analytical questions, interpret results, and use data to support design decisions. </li> <li>Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy. </li> <li>Ability to clearly explain calculations, assumptions, and design decisions to other team members. </li> <li>Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion. </li> <li>Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas. </li> <li>Good written and spoken English. </li> </ul> <h3><strong>What additional skills will help you stand out?</strong></h3> <ul> <li>Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes. </li> <li>Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output. </li> <li>Experience working on an established game with a complex existing economy and interconnected systems. </li> </ul> <h3><strong>Work mode</strong></h3> <ul> <li>Onsite.</li> <li>This role isn't eligible for relocation & immigration support.</li> </ul> <h3><strong>Benefits</strong></h3> <p>Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:</p> <ul> <li>21 days annual leave (additional days based on years of service: up to 25 days) </li> <li>Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) </li> <li>Sick Leave (10 days top-up to statutory allowance per year)</li> <li>Maternity Leave (18 weeks top-up to statutory allowance per case)</li> <li>Career dev

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