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Principal UX Designer_MONOPOLY GO!

scopely · ES - Barcelona, Spain · Barcelona
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<p>Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis.</p> <p></p> <p>At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. </p> <p>MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.</p> <p></p> <p><strong>What You Will Do</strong></p> <p>In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.</p> <ul> <li>Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation</li> <li>Identify opportunities to improve the player experience through product thinking, player insights and data</li> <li>Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities</li> <li>Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early</li> <li>Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities</li> <li>Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game</li> <li>Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions</li> <li>Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art</li> <li>Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions</li> <li>Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture</li> </ul> <p><strong>What We’re Looking For</strong></p> <ul> <li>8+ years of experience designing user experiences for games</li> <li>Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology</li> <li>Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions</li> <li>Experience independently owning complex product areas and driving work forward</li> <li>Expertise creating prototypes to validate ideas, identify risks early and iterate quickly</li> <li>Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals</li> <li>Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines</li> <li>Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture</li> <li>Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making</li> <li>Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward</li> <li>Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline</li> </ul> <p><strong>Bonus Points</strong></p> <ul> <li>Expanded opportunity for candidates with experience directly managing or mentoring UX designers, with the ability to support individual growth while leading by example through strong hands-on design craft</li> </ul><div class="content-conclusion"><p> </p> <h3>About Scopely</h3> <p>Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.</p> <p>Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently deliver

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