<div class="content-intro"><h2><span style="font-family: verdana, geneva, sans-serif;"><strong>Who are we?</strong></span></h2> <p><span style="font-family: verdana, geneva, sans-serif;"><strong>Tripledot</strong> <strong>Studios</strong> is one of the largest independent mobile games companies in the world.</span></p> <p><span style="font-family: verdana, geneva, sans-serif;">We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.</span></p> <p><span style="font-family: verdana, geneva, sans-serif;">Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.</span></p> <p><span style="font-family: verdana, geneva, sans-serif;">Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.</span></p> <p><span style="font-family: verdana, geneva, sans-serif;">We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who <strong>LOVE</strong> making games.</span></p> <p><span style="font-family: verdana, geneva, sans-serif;">Our ambition is to be the most successful games company in the world, and we’re just getting started.</span></p></div><p><strong>Role Overview</strong></p> <p>We're looking for a Technical Project Manager to join the Supersonic team. You'll run technical projects that span our games, studios and publishing tools, and lead our Integration Engineering team of two - working with R&D, business teams and the external studios we publish.</p> <p><strong>Key Responsibilities</strong></p> <p><strong>Hands-on</strong></p> <ul> <li>Run several technical projects at once that span games, studios and Supersonic's tools, and take each one from kickoff to delivery.</li> <li>Prioritise projects by business value and adjust the plan when new requests come in.</li> <li>Work with external studios to get what each project needs, from SDK upgrades to source code, and follow up until it is delivered.</li> <li>Roll out SDK and platform changes across the live portfolio, tracking each game's status and chasing blockers.</li> <li>Act as the escalation point for integration issues and drive root-cause analysis with R&D.</li> <li>Turn internal requirements into tickets studio developers can act on, and studio feedback into product input.</li> <li>Define and track KPIs for integration time and quality, and automate manual steps such as SDK checks and studio onboarding.</li> <li>Keep integration docs, checklists and test flows up to date as the Wisdom SDK, mediation and attribution tools change.</li> </ul> <p><strong>Leading the team</strong></p> <ul> <li>Lead two Integration Engineers: set priorities, assign tickets, run dailies and support their growth.</li> <li>Hire and onboard new team members as the team grows.</li> </ul> <p><strong>Required Skills, Knowledge and Expertise</strong></p> <p><strong>Hands-on</strong></p> <ul> <li>4+ years in project management, mostly on technical projects in mobile, games or tech</li> <li>Experience running several projects at once with internal teams and external partners end-to-end, using a tool such as monday.com or Jira.</li> <li>Comfortable going into technical detail with developers, such as SDK versions, library issues or app store submissions.</li> <li>Daily use of AI tools to plan, research and speed up your work.</li> <li>Fluent English.</li> </ul> <p><strong>Leading the team</strong></p> <ul> <li>1+ year experience leading or prioritising work for engineers, as a manager or day-to-day team lead.</li> </ul> <p><strong>Strong advantage</strong></p> <ul> <li>Hands-on experience in the Unity Editor: importing packages, building to a device and reading logs to reproduce integration bugs.</li> <li>Working knowledge of the mobile ads and analytics stack: mediation (AppLovin MAX or LevelPlay), attribution (AppsFlyer), ad formats and app-store submission on iOS and Android.</li> <li>Background as a Unity or mobile developer or QA engineer (C#, Java, Swift or Objective-C).</li> <li>SQL skills and experience reading product and monetisation KPIs.</li> <li>Experience at a mobile games publisher or a mobile ad-tech company.</li> </ul> <p><strong>Our stack:</strong> Unity, C#, Wisdom SDK, AppLovin MAX, AppsFlyer.</p>