<p><span data-teams="true"><em><strong>This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.</strong></em></span></p> <p>Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.</p> <p> </p> <p><strong>Essential Duties and Responsibilities include the following:</strong></p> <ul> <li>Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.</li> <li>Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.</li> <li>Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.</li> <li>Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.</li> <li>Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.</li> <li>Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.</li> <li>Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.</li> <li>Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.</li> <li>Other creative duties as needed.</li> </ul> <p> </p> <p><strong>Experience and Educatio</strong>n</p> <ul> <li>Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.</li> <li>Expertise in the current state of combat design craft across the games industry.</li> <li>Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.</li> <li>High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.</li> <li>Strong skills in written, verbal, and visual communication across disciplines.</li> </ul> <p><br><strong>Mathematical Skills</strong></p> <ul> <li>Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.</li> <li>Ability to apply concepts of basic algebra and geometry.</li> </ul> <p> </p> <p><strong>Reasoning Abilit</strong>y</p> <ul> <li>Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.</li> <li>Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.</li> </ul> <p> </p> <p><strong>Computer Skills:</strong> </p> <ul> <li>Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). </li> <li>Intermediate knowledge of Maya or other major 3D modeling programs. </li> <li>Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus. </li> <li>Working knowledge of Microsoft Office Suite. </li> </ul> <p> </p> <p><strong>Other Skills:</strong> </p> <ul> <li>Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. </li> <li>Strong communication skills including verbal and written skills are required. </li> </ul> <p> </p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. <br><br>Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.<br><br>In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click <strong><a href="https://www.dzconnex.com/summary-of-benefits" target="_blank">here</a></strong> to learn more.</p></div><div class="title">The estimated base pay range for this role is listed below, this is an hourly rate.</div><div class="pay-range"><span>$70</span><span class="divider">—</span><span>$90 USD</span></div></div></div>